Rising Sun: Issue 5 August 2000

NavigationThis Issue Weaponry of the Kai Birthplace: Appendix Stories Naaros Rising Tijil's Fang Role-playing Ruins of the Ancients The Memory of Haakon Games The Mirror of Death

Ruins of the Ancients

4


Your senses reel as you enter a room and the settings suddenly change. You go from cavernous caves of rock and stone, to neatly placed corridors with smooth floors, walls and ceilings. You have entered a new portion of the underground Aarnak that is definitely not natural. Everything around you has been constructed. Closer inspection of the walls reveals that these constructions are ages old. Whoever built these tunnels, seem to have come long before even the Darklords. Perhaps it were the Ancients, you muse, but then, why the Darklords would let such things stay amid their rule of evil is beyond you, unless...unless it held some deeper purpose that was useful to them. Peering around, you try to fathom what meaning lies behind this, but as of yet cannot figure out any clues to such an idea. You pace yourself as you wander interminably along the hallway, and finally decide to rest. When you wake you are hungry and must eat a meal or lose 3 ENDURANCE (Hunting is of no use in these lifeless halls). Soon after you wake and begin again, you come upon a split in the passage.

If you possess the Skill of Tracking, turn to 14.

If you go right, turn to 25.

If you go left go to 38.

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