Rising Sun: Issue 6 August 2000

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48


You watch as the enemy charges the wall. The Drakkarim calvalry meets them, and swiftly falls under the enemy lances. With an incoming wave, the enemy regroups and charges through the breach. The Xagash commander orders his troops to form up, creating a line over which the enemy will have to charge. It is a desperate measure, and yet one that holds the only hope to stop the enemy from entering the city itself.

If you wish to join the line of infantry, turn to 10.

If instead you wish to display the true colors of cowardice and stay where you are, turn to 16.

Or you could completely run away and enter the tower of Gnaag in hopes this will end the enemy incursion, by turning to 30.

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